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Terrorism scholar: ‘World of Warcraft’ could allow government to sniff out plots

Over at Wired, David Thier has a story up about theories being propagated by terrorism and intelligence scholars that virtual worlds like World of Warcraft could provide counterterrorism agents with a view into what real-world baddies are up to.

That’s because, the theorists posit, virtual terrorism and diseases spread in WoW might paint an illustrative picture of what terrorists like Osama bin Laden are thinking when they’re hunkered down, planning their attacks on the U.S. or other countries.

“People got really smart about figuring out how to cause the most damage to the largest number of people,” Wired quoted Robert Allen, a WoW player who created a bioterrorist attack in the game, as saying.

The article also quoted Center for Terrorism and Intelligence Studies deputy director Charles Blair as arguing that online games like WoW might give counterterrorist agents a view into how cells come together.

Last month the Office of the Director of National Intelligence indicated that it is planning on studying online games and “the emerging phenomenon of social (particularly terrorist) dynamics in virtual worlds and large-scale online games and their implications for the Intelligence Community.”

And every few months, we hear about some theorist or some academic who has determined that Al Qaeda is using virtual worlds like WoW to plot disaster. And every time that happens, a bunch of government officials probably get very freaked out and think that maybe it’s time to start running data mining projects in those environments, just like the Office of the DNI did.

But as I wrote last month and I will continue to write, just because someone theorizes it doesn’t mean it’s true.

It is true that scientists have studied how diseases spread in virtual worlds and the results have been fascinating, since virtual worlds present pretty sophisticated models of complex societies and how a virus might spread amongst large groups. But that just doesn’t mean that that orc you came across in EverQuest is a terrorist. Or is carrying a virtual virus.

For now, I think it’s worth thinking about these things as problems. And it certainly makes for interesting reading. But what I’d like to see is people not get so freaked out about the dangers of virtual worlds since no one has proven that the environments have been used for any kind of real-world dastardly behavior.

Source: CNET News.com - Business Tech

March 21, 2008 - Posted by prolink | Uncategorized | | No Comments

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